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Svathurim
Huge monstrous humanoid (cold), CE
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Armor Class: 15
Hit Points: 147 (14d10+70)
Speed: 50 ft.
Initiative: 3
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STR: 29 (9) DEX: 17 (3) CON: 20 (5)
INT: 10 (0) WIS: 14 (2) CHA: 11 (0)
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Saves: STR: 9 DEX: 3 CON: 5
INT: 0 WIS: 2 CHA: 0
Skills: 4 + ability mod for (Acrobatics ( when jumping), Climb, Intimidate, Perception, Survival, Swim)
Languages: Giant, Skald
CR: 11(5200 xp)
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Space: 15 / Reach: 10 (20 with lance)
Melee attacks:
mwk lance +13/+13/+13 (2d6+9), gore +13 (2d6+4), 2 hooves +13 (1d8+4) OR 2 slams +13 (1d8+9) OR gore +13 (2d6+9) OR 2 hooves +13 (1d8+4)
Ranged attacks:
mwk composite longbow +7/+7/+7 (2d6+9)
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Special: skyrunner, undersized weapons
Feats: Charge Through, Great Fortitude, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Natural Jouster (see the sidebar), Power Attack
Environment: cold hills, mountains, or plains
Organization: solitary, pair, warband (3-6), or clan (1-4 svathurim plus 2-12 frost giants)
Treasure: standard (mwk chain shirt, mwk light steel shield, mwk lance, mwk composite longbow with 40 arrows, other treasure)
Source: AP 69
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